Research Publications

*Fencott C., (2016), "Retro Per Speck Tiff 2", in Hampson, Robert & Edwards, Ken (eds), Clasp: Late Modernist Poetry in London in the 1970s, Shearsman Books.

Fencott, C., (2014). "Bill Griffiths' The Horseshoe Falls (Niagara)".    on-line here

Fencott C., (2014), "e-legitimacy", Sidelights, Spring.

Fencott, C., (2012). "Readers, Players and eLiterature", presented at eLit by/with Performance Symposium, Arnolfini Gallery, Bristol.   draft on-line at Scribd.

Fencott, C., Lockyer, M., Clay, J., Massey, P., (2012). "Game Invaders: the theory and understanding of computer games", Wiley-IEEE Computer Society. Publisher's details ...

McClenaghan, P., Fencott, C., P. van Schaik, P., (2009). "The Colour Variables of Visual Unrealisms in Computer Games". In Proceedings of Computer Games & Allied Technology Conference 2009, Singapore.

McClenaghan, P., Fencott, C., P. van Schaik, P., (2008). "Visual Unrealisms in Computer Games". In Proceedings of Computer Games & Allied Technology Conference 2008, Singapore.

Allick, S., Fencott P. C., McElhone, C., (2008), "A Tropical Analysis of Game Interfaces". Interfaces Magazine, No 76, Autumn.

Fencott, C. (2008), "A Methodology of Design for Virtual Enironments", in Dariusz K., and Ngoc Thanh Nguyen, (eds), "Intelligent Integration in Distributed Knowledge Managment". Information Science Reference, IGI Global (formerly "Idea Group"). on-line here

Parker, M., Fencott P. C., van Schaik, P., (2008), "Haute Couture, Haute Cuisine, Haute Games". In Proceedings of 'EVA London 2008'.

Fencott, C. (2008), "A Methodology of Design for Virtual Enironments", in Kisielnicki, J., (ed), "Virtual Technologies: Concepts, Methodologies, Tools, and Applications". Information Science Reference, IGI Global (formerly "Idea Group"). on-line here

van Schaik, P., Spears, I., Fencott, P. C., Blake, J., Pernet, F.,(2008). "Virtual Augmented Exercise Gaming for Older Adults". CyberPsychology and Behavioiur, Volume 11, No. 1.

Clay, J., Fencott, C., (2006). "Games Women Play", Strange Agency Reports, No. 3.

Clay, J., Fencott, C., (2006). "An Empirical Analysis of the Role Playing Game (RPG) Genre for Video Games", Strange Agency Reports, No. 2.

Fencott, C., Clay, J., (2006). "Tomb Raider and the Genre of Stealth", Strange Agency Reports, No. 1.

van Schaik, P., Blackman, T., Martyr, A., Robinson, J., Hobbs, B. & Fencott, C. (2006). "A VR-based Method for Evaluating Outdoor Environments with People with Dementia". Proceedings of CONVR 2006. Orlando, FL.

de-Sa, F., Fencott, C. & van Schaik, P. (2005). "Can Virtual Experiences Approximate Real Experiences?" In B. Fröhlich, S. Julier & H. Takemura (Eds.) Proceedings of IEEE Virtual Reality 2005. IEEE Computer Society.

Van Schaik, P., Fencott, C. & Ling, J. (2005). "The effects of direction and movement of attractors on users' behaviour in virtual environments". CyberPsychology and Behavior, 8(5), 416-422.

Parker, M., Fencott P. C., van Schaik, P., (2005), "Game With a Purpose", in proceedings of "Computer Graphics, Imaging and Vision 2005 (CGIV05)", IEEE Computer Society, Beijing, China.

Parker, M., Fencott P. C., van Schaik, P., (2004), "Working with the Community using Digital Manipulation Software", in proceedings of "pixelraiders2", University of Sheffield, UK.

Fencott, C. (2004), "A Methodology of Design for Virtual Enironments", in Sanchez-Segura, M. A., (ed), "Developing Future Interactive Systems", Idea Group. on-line here.

Parker, M., Fencott P. C., van Schaik, P., (2004), "Alert & Ready to Defend", in proceedings of "Women in Games Conference". University of Portsmouth.

Blackman, T., van Schaik, P., Flynn, D., and Fencott, C. (2003), "Developing a Virtual Reality Based Methodology for People with Dementia: A Feasibility Study", Cyber Psychology and Behaviour. Volume 6, Number 6.

Fencott C., and Clay J. (2003), "'The Real' Just Got Realer", in proceedings of "The State of the Real", Glasgow. on-line here

Mitchel G., Clark A., Nack F., Fencott C., and Lindley C.(2003), "Computational Semiotics: A Growing Interdisciplinary Field", in proceedings of "COSIGN 2003", Cosign Conferences, Teesside.

Fencott, C. (2003), "Perceptual Opportunities: A Content Model for the Analysis and Design of Virtual Environments", PhD Thesis, University of Teesside.

Fencott, C. (2003), "Agencies of Interactive Digital Storytelling", in proceedings of TIDSE'03, Frauhofer IRB Verlag, Darmstadt. on-line here

Fencott, C. (2003), "Virtual 'Saltburn by the Sea': Creative content design for Virtual Environments", in Fernie, K., and Richards J., (eds.) "Creating and Using Virtual Reality: a Guide for the Arts and Humanities", Arts and Humanities Data Service Guides for Good Practice, Oxbow Books. archived on-line here

Fencott, C. Ling, J., van Schaik, P., and Shafiullah, M. (2003), "The effects of movement of attractors and pictorial content of rewards on users' behaviour in virtual environments: An empirical study in the framework of Perceptual Opportunities", Interacting with Computers Vol. 15 (pp121-140), Elsevier Science.

Lindley C., Andre A., Clark A., Fencott C., Mitchel G., and Nack F. (2002), "The Emergence of the Labyrinth, the Intrinsic Computational Aesthetic Form" in proceedings of "COSIGN 2002", Augsburg.

Isdale J., Daly L., Fencott C., & Heim M. (2002), "Content Development for Virtual Environments", in Stanney, K. M., (ed), "The Handbook of Virtual Environments", Lawrence Erlbaum Associates.

Fencott C. (2001), "Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative", in Balet, B., Subsol, G., & Torguet, P., (eds), "Virtual Storytelling: Using Virtual Reality Technologies for Storytelling", LNCS 2197, Springer, Berlin. on-line here

Fencott C. (2001), "Virtual Exhibition Hall: an analysis of a VRML application", report prepared for Valtech AB.

Fencott C. (2001), "Understanding VR: an interactive notebook". on-line here

Fencott C. (2001), "Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities", in Earnshaw A. and Vince R. (eds), 'Digital Content Creation', Springer, Berlin. (Originally published, (2000) in proceedings of conference on "Digital Content Creation", National Museum of Film, Theatre and TV, Bradford, England). on-line here

Lindley C., Knack F., Clark A., Mitchel G., and Fencott, C. (2001).

Fencott C., & Isdale J. (2001), "Design Issues for Virtual Environments", in proceeding of Workshop on Structured Design of Virtual Environments at Web3D 2001, Paderborn, Germany, Shaker Verlag.

Cavazza M., Aylett R., Dautenhahn K. & Fencott, C. (2000), "Interactive Storytelling in Virtual Environments: Bulding the "Holodeck"", in proceedings of Virtual Systems and Mulitmedia 2000, Gifu, Japan.

Fencott, C. (2000), "Perceptual Opportunities: A Practical Content Model for Virtual Environment Design", online

Fencott, C. (2000) "The Perceptual Opportunities of an Ordinary Day", on-line here.

Fencott, C. (2000), "On the Practice and Theory of Meaning in Virtual Environments - extended abstract", workshop on "Computational Semiotics of New Media", University of Surrey.

Fencott, C. (1999), "Towards a Design Methodology for Virtual Environments", in proceedings of the International Workshop on User Friendly Design of Virtual Environments, York, England. on-line here

Fencott, C. (1999), "Content and Creativity in Virtual Environment Design", in proceedings of Virtual Systems and Multimedia `99, University of Abertay Dundee, Dundee, Scotland.

Fencott, C. (1999), "Presence and the Content of Virtual Environments", extended abstract in proceedings of 2nd International Workshop on Presence, University of Essex, 1999.

Fencott, C. (1998), "Evaluating Virtual Environments for Content", position paper for the First International Workshop on Usability Evaluation for Virtual Environments", De Montfort University.

Chan K., and Fencott C. (1996), "Formal Analysis of Concurrent Real-time Requirement Models", in Northern Formal Methods Workshop, Ilkley, UK. Springer.

Fencott C. (1996), "Formal Methods for Concurrency", Thomson International Publishers, London. searchable on-line.

Hooker S., Lockyer M. A., and Fencott, C. (1996), "CASE Support for Methods Integration: Implementation of a Translation from a Structured to a Formal Notation", in Methods Integration, Leeds, Electronic Workshops in Computing, Springer Verlag, online

Fencott C., and Hebbron B. D. (1995), "The Application of HAZOP Studies to Integrated Requirements Models for Control Systems", ISA Transactions Vol 34, p297-308. (Originally published, (1994) in Proceedings of SAFECOMP'94 l3th International Conference on Computer Safety, Reliability and Security, Edited by V Maggioli, Instrument Society of America.)

Chan K. H. W., Fencott C., and Hebbron B. D. (1995) "Formal support for the safety analysis of requirements models", in proceedings of Safecomp '95, The l4th International Conference on Computer Safety, Reliability and Security, 1995 p75-89

Dunne S. E., Fencott C., and Stoddart W. (1995) "Modelling hybrid systems in Z", in Z Twenty Years On - What is its Future?, 7th International Conference on Putting into Practice Methods and Tools for Information System Design, Nantes. ISBN 2-906082-19-8.

Fencott C., Galloway A. J., Lockyer M. A,. O'Brien S. J., and Pearson S. (1994) "Formalising the Semantics of Ward/Mellor SA/RT Essential Model using a Process Algebra", in Proceedings of Formal Methods Europe `94. Lecture Notes in Computer Science (873), Springer, Berlin.

Fencott C., Fox M. A., Galloway A. J., Lockyer M. A., and O'Brien S. J. (1993) "Experiences with the integration of structured and formal methods for real-time systems', in Software Engineering and its Applications : 6th International Conference, 269, rue de la Garenne, 92024 Nanterre, Cedex, France.

Fencott C., Fleming C., and Gerrard C. (1992) "Practical Formal Methods for Process Control Engineers", Proceedings of SAFECOMP '92, Zurich, Pergamon Press.

Fencott C., Lockyer M. A., and Taylor P. (1992a), "The Integration of Structured and Formal Methods for Real-Time Systems Specification", in Methods for Information Systems Design, Pergamon Press. (Originally in proceedings of 5th International Conference on Putting Into Practice Methods and Tools for Information Systems Design, University of Nantes.)

Fencott C., Lockyer M. A., and Taylor P. (1992b), "Experiences in Integrating Structured and Formal Methods in Real-time systems", in proceedings of Leeds Methods Integration Workshop, Springer Verlag.


Fencott C., (2006), "Why Do/Don't People Play Games?" Invited lecture University of Castillia-La Mancha, Spain

Clay J., and Fencott C., (2006), "Genre: dirty word or developer's friend". Develop 2006, Brighton.

Clay J., and Fencott C., (2006), "Strange How It Turned Out". Animex 2006, University of Teesside.

Fencott C., (2005), "A Methodology of Design for Virtual Environments", invited speaker for workshop on "Methods and Tools for Virtual Reality Design", VSMM 2005. Ghent, Belgium.

Fencott C. (2003), "Virtual Reality Through Others' Minds", presentation to Teesside Medical Computing Centre, University of Teesside.

Fencott C (1998), "A Virtual Model of the Saltburn Cliff Lift", workshop on VRML (Virtual Reality Modeling Language) and Java in Art and Design Education, organised by the Networked Virtual Reality Resource Centres for Art and Design Education (NVRCADS), University of Teesside.

Fencott C (1995), "Teaching Concurrency", presentation at CTI Computing Workshop on Teaching Formal Methods, Huddersfield.

Fencott C., and Hebbron B. D. (1994), "Methods Integration and its Role in Building Safety Related Software", presentation at Safety Critical Systems Club Meeting on New Technologies in Safety-Critical Systems, Leeds.

Fencott C., and Hebbron B. D. (1994), "Hazard Identification on Requirements Models", Safety Case Workshop, University of York.

Fencott C., Lockyer M. A., and Taylor P., (1991), "Synthesis of Methods for Real Time Systems", Southampton Conference on Software Engineering in HE.

Fencott C. (1989), "Formal Methods at Teesside", presentation at Formal Methods Workshop, Leeds Polytechnic